- A collection asks for items: Workshop gear, trophies from monsters and altar bosses, talismans, dolls, belts, cloaks and more.
- A collection has several levels, handed in one after another. Complete a level and its bonus is yours forever, and the bonuses of all completed levels add up.
- Handed-in items are gone for good. A collection never takes equipped items, and of the suitable ones it takes the item with the lowest enchant.
- Every gear grade opens new collections, the old ones do not close.
- Percentage buffs multiply the attack, defense, HP and CP from collections, while nothing multiplies attack speed and critical stats. The table is in "Numbers".
Character growth·Mecânica
Collections
Hand items in to a collection and get a flat stat bonus. Every completed level gives its own bonus forever, and the handed-in items are gone.
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Nesta página
Where
side barthe "Collections" button
Bonus
a stat foreverfor every completed level
Cost
the itemsthey are gone
New collections
with every gradethe old ones stay open
In short
Where to find
Collections open as a page in the Alt+B window. There are two ways in: the "Collections" button on the side bar and the "Collections" action in the Actions window (Alt+C).
The page has four tabs: "Workshop", "Trophies", "Gear", "Accessories". At the top you pick the grade (Dynasty, Moirai, Vesper, Legendary and "Plateau" for the season finale) and the "Can hand in" filter, which shows only what you can hand in right now.
How it works
- 1
Pick a collection
Open a tab and find the collection. Below it you see what the next level needs and its reward.
- 2
Press "Hand in"
The page shows the exact list of items that will leave your bag. Nothing is gone yet.
- 3
Press "Confirm"
The list is valid for one minute. After you confirm, the items are gone, the level is completed and the bonus works at once.
- 4
Missing items
"Where to get" shows where the items of the level come from, and "List" shows every item that fits the slot.
Which items a collection takes
A collection looks only in your bag: it does not see the warehouse or the storage. Of the suitable items it takes the one with the lower enchant. If a level needs an enchant, an item below it does not fit.
Never taken:
- equipped items
- shadow and temporary items, augmented items
- items a shop sells
- non-tradeable items, unless the slot accepts them. Farm zone trophies are bound to the character, and their slots accept them.
A level is handed in as a whole. If even one item is missing, nothing is taken and the page says "Not enough suitable items for the slot" and names the slot.
How the bonus is counted
A collection bonus is flat: "+N to a stat". What multiplies it depends on the stat.
- P. Atk. and M. Atk., P. Def. and M. Def., HP, CP are added after STR, INT, MEN, CON and level, but before percentage buffs. Your base stats and level do not multiply them, while buffs, skills and items with a percentage bonus do.
- Atk. Spd., critical rate and critical damage are added after all percentage buffs, so buffs do not multiply them.
- The server's general limits apply to the total, and a collection bonus does not break them. Critical rate and critical damage have their own maximum for every grade.
Cost and conditions
- The cost is only the items. Handing in asks for no Adena and no Coin of Luck.
- The collections of a grade open together with the grade, the last ones in the season finale. Until then a collection is marked "Opens at ...". S1-S4 are the weeks of the season: S1 opens the Dynasty grade, S2 Moirai, S3 Vesper, S4 Legendary.
- Levels go in order. There is no cooldown: if you have the items, complete several levels in a row.
- You cannot hand in while trading or in a private store.
- Handed-in items do not come back.
- Collection bonuses do not work in the Survival Event.
Numbers
| Collection bonus | What multiplies it | Example: reward +100 |
|---|---|---|
| buffs, skills and items with a percentage bonus. STR, INT, MEN, CON and level do not | with a +15% buff: +115, with +15% and +20% buffs: +138 | |
| nothing | +100 with any buffs | |
| buffs do not, the total is limited by the grade maximum | added as is until you reach the maximum |
What it gives
The rewards are flat: P. Atk. and M. Atk., P. Def. and M. Def., HP, CP, Atk. Spd. and Casting Spd. The "Jewelry" collections and the Lv5 epic jewelry collections also give critical rate and critical damage. Every level gives its own reward, and the page shows how much. Examples of S1 (Dynasty) collections:
| Collection | What to hand in | Rewards by level |
|---|---|---|
| C-grade swords (Flamberge and others), some levels need an enchant | lv 1: CP, lv 2: P. Atk. and M. Atk., lv 3: Atk. Spd. and Casting Spd., lv 4 and 5: P. Atk. and M. Atk. | |
| the Drake Scale trophy, a special farm zone drop (Alt+B, Teleport, "Farm zones"). "Where to get" shows the exact zone | lv 1: HP, lv 2: P. Def., lv 3: M. Def. | |
| Collection: Blackdagger Wing and Collection: Death Lord Shax, Awakened from altar bosses | lv 1: CP, lv 2: P. Def., lv 3: P. Atk. and M. Atk. |
Questions
Do I lose the bonus if I take my gear off or a new grade opens?
No. The bonus of a completed level stays forever and does not depend on what you wear. A new grade adds collections, the old ones stay open.
Will a collection take my best item?
Of the suitable items in your bag it takes the one with the lower enchant, and it never takes equipped items. If only one suitable item is in your bag, that one goes: put what you want to keep in the warehouse. Before you hand in, the page shows the exact list, and items leave only after "Confirm".
Why does the character window show a bigger gain than the reward?
Buffs, skills and items with a percentage bonus multiply the attack, defense, HP and CP from collections. With a +15% buff a +100 P. Atk. reward gives +115.
The page says "The list has changed, check it again"
A minute has passed or the items in your bag changed. Nothing is gone: press "Hand in" again and confirm the new list.
Can I get handed-in items back?
No, the items are gone for good.
Do collections work in the Survival Event?
No, collection bonuses do not work there. After you leave the event they work again.