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InstalledEternal x3

Update 28.10.2026

Machine-translated

Update 28.10.2026

Game start

  • The novice board and newbie RB hints have been removed. Novice Craft Coupon, Novice Craft Point, Novice Experience Scroll, Novice SP Scroll and Novice Growth Scroll are no longer granted or active; those already obtained remain in your inventory. Field RBs returned to their normal stats and drops.
  • In the "What to do next" window the "Third profession" objective no longer shows a reward line: there is no reward for changing class, the objective unlocks the season and farm zones.
  • In the "What to upgrade" window the chain "First accessories" is opened: each quest gives a personal starter accessory, 10 items total with +1 stats. Talisman Bracelet Lv. 1 and Aden Talisman are given for killing 20 and 30 normal monsters in the open world with Enhancement +0 (levelups do not stop the counter), Talisman of Speed, Talisman of Eva and Circlet are given for equipping the previous item, Dragon Belt, Dragon Pendant, Cloak and Agathion Bracelet for hunting in specified places, Shirt for two rebirths. These items cannot be enchanted, upgraded, traded, dropped, sold or put in warehouse.

Character progression

  • Mastery Seal is no longer needed to learn and enchant skills: replaced by Magic Tablet, 200 tablets per each previous seal. Altar bosses and Labyrinth of the Abyss bosses drop tablets instead of seals. Remaining seals can be exchanged in Alt+B, Shop: 1 seal → 200 tablets.
  • The maximum level grows with the season: 83 Lv. (Dynasty), 86 Lv. (Moirai), 88 Lv. (Vesper), 90 Lv. (Legendary). Experience does not accumulate at the cap, SP continues to gain. New cap opens automatically, gained levels are not lost.
  • Tattoos stack up to +15 to each stat; ALL STAT +5 stacks with other tattoos: ALL STAT +5 and INT +5 result in INT +10 and +5 to other stats. The number of ALL STAT tattoos effective at each server level is unchanged.
  • Multi Attack hits all monsters around the character with any weapon (bow, staff, polearm, melee), including raid bosses, epic bosses and their minions, monsters in Primeval Isle, Pagan Temple and Forge of the Gods. Event monsters, chests and monsters with special mechanics are not affected (Queen Ant larvae, seal crystals, sacrifices in Four Sepulchers).

Equipment

  • S-grade armor sets are noticeably stronger than A sets and weaker than Dynasty: Imperial Crusader gives Atk. Spd. +150, Draconic +110, Major Arcana Mag. Spd. +212. Enchanting S armor adds Physical and Magic Defense, HP and CP like A armor.
  • Dynasty, Moirai, Vesper and Legendary shields reduce damage from a blocked hit: 1–5% by shield level Lv1–Lv5; enchant +1, +5 and +10 add 0.5%, 2% and 4% respectively, maximum 9% at Lv5 +10.
  • Critical chance in skill and weapon descriptions is shown separately: Phys. Crit +N% and Mag. Crit +N%.
  • Dolls no longer encumber the character. Doll kits (Kit: Orfen Doll Lv. 1 and others) and chests open without five free slots: there only needs to be space for what drops; if there is not enough space or if overweight, the box stays with you. Kit: Orfen Doll Lv. 1 and Chest: 1000 L-Coins are available again.
  • Recipes marked (60%) succeed with 60% chance, as the name says (previously 65%).

Talismans

  • For Aden, Speed, Eva, Baium and Authority there is now a single common Scroll: Enchant Talisman. It enchants normal, Blessed and Ancient talismans up to +5; on failure the talisman resets to +0. Chances, drops and prices remain the same; old scrolls still work for their talisman type.
  • Accessories boost monster hunting: attack, HP, defense and speed grow in percentages; damage and defense bonuses also work in PvE. Five talismans (Aden, Speed, Eva, Baium, Authority) unlock active skills at +5 and enhance them at +10. Blessed and Ancient +0 keep the bonuses of the previous type at +10. Hellbound gives attack and HP, Venir increases critical damage.
  • At +10 Talisman of Baium gives Phys. and Mag. Atk.: normal +8%, Blessed +11%, Ancient +15%. Talisman of Authority increases damage vs monsters: +5%, +8% and +12%. Aden Talisman adds Phys. and Mag. Atk. +2%, +4% and +6%; the bonus stacks with Baium. Permanent bonuses of all talismans work always.
  • Venir's Talisman Lv1 at any season level is bought only for Stone: 110 at 83 Lv., 115 at 86 Lv., 120 at 88 Lv., 125 at 90 Lv. Wood, Gold and Food are not needed for it. Venir Talisman Shard, Ancient Adena and Adena remain as before; Hellbound and catalysts unchanged.

Item enhancement

  • The "Exchange" window (change item type) for Dynasty weapons and armor of all grades no longer opens empty: you can see all variants for your item, even if you lack adena or materials.
  • Enhancement of gear with Coin of Luck removed; upgrade your items at the NPC in Giran. Upgraded items can be traded and put into warehouse again. Upgrade Recipe, upgrade recipes, Random Craft coupons and Upgrade Dragon Belt are still not tradable, droppable or sellable.
  • Stone, Gold, Wood and Food required for purchase and upgrade depend on grade and item type. Regular talismans require Stone, Blessed Stone and Gold; Ancient talismans require Ancient Stone, Gold and Wood. Food is needed only for 90 Lv. (Legendary) items. The last material is required in full quantity; earlier materials are needed at half quantity, rounded up to a multiple of 5. Workshop recipes and drops are unchanged.
  • Monsters in farm zones 83–90 Lv. drop enchant scrolls of their grade instead of Advanced (Dynasty, Moirai, Vesper, Legendary, separately for weapons and armor); chance and quantities are unchanged. Advanced Weapon and Advanced Armor no longer drop in the zones. Armor essences are named Essence: Dynasty Armor, Moirai Armor, Vesper Armor and Legendary Armor.
  • Epic jewelry can be enchanted only up to the limit of its level: Lv.1 up to +1, Lv.2 up to +2, Lv.3 up to +3, Lv.4 up to +4, Lv.5 up to +6. A scroll above the limit is not consumed; already enchanted items above the limit remain. The tooltip shows "Max enchant: +N".
  • Lv5 and enchant +10 of already opened grades are no longer re-closed when a new server level opens: only Lv5 and +10 of the new grade wait their day. While closed, the message shows remaining wait and the day/time in MSK. Stable scrolls for belts, pendants, shirts, hats, cloaks and talismans enchant to +10 immediately.
  • Crafting goes only through the craft navigator: the recipe book and player workshop no longer create items. Materials and consumables are made without a recipe for 5,000 adena per attempt, in series up to 9,999 (weapons, armor and jewelry up to 100); the result of the series arrives in one message.
  • For D–S items a recipe in the bag and a fee per attempt are required: D 1M, C 10M, B 50M, A 150M, S 300M adena. If a 100% recipe is not present in the world, the item can be made by the "100%" button: it consumes a 60% recipe and double fee. The fee is shown before crafting.

World and locations

  • Farm zone mobs give more EXP and SP per kill than Forge of the Gods mobs: 83 Lv. — 75,300 EXP and 8,860 SP, 86 Lv. — 78,700 and 9,260, 88 Lv. — 82,100 and 9,660, 90 Lv. — 85,560 and 10,065. Normal and elite mobs give the same, offline autofarm gets the same. Drops, adena and old world remain unchanged.
  • Farm zones 83 Lv. (Dynasty): Dragon Valley (weapons), Isle of Prayer (armor), Sel Mahum (talismans), Blazing Swamp (Hellbound, Venir), Wall of Argos (belts), Timak Outpost (cloaks, shirts, Circlet, pendants), Hot Springs (agathions), Silent Valley and Giant's Cave (stones, dolls). Forest of the Dead and Garden of Beasts are normal hunting zones again.
  • Farm zones 86 Lv. (Moirai): Fields of Massacre (weapons, belts), Chromatic Highlands (armor, Venir, agathions), Plains of the Lizardmen (talismans), Eastern Mining Zone (cloaks, shirts, Circlet, pendants), Immortal Plateau (stones, dolls). Talismans, cloak and stone altars are in Plains of the Lizardmen, Eastern Mining Zone and Immortal Plateau.
  • Farm zones 88 Lv. (Vesper): Antharas' Lair (weapons), Hellbound: Enchanted Megaliths, Sand Swept Dunes and Hellbound Quarry (armor), Hellbound Temple: Ancient Temple Remnants and Battered Lands (Hellbound, Venir), Shrine of Loyalty (agathions), new Fields of Silence (talismans), Hills of Gold (stones, dolls), Crypts of Disgrace (cloaks, shirts, Circlet, pendants) and Mithril Mines (belts).
  • Farm zones 90 Lv. (Legendary): Seed of Annihilation (weapons, talismans, belts, cloaks, shirts, Circlet, pendants, agathions, stones) and Hellbound: Anomic Foundry and Steel Citadel (armor, Venir, Hellbound). Altars for these gear types at 90 Lv. are located in the same zones.
  • Tower of Insolence, Imperial Tomb, Forge of the Gods and Pagan Temple are back to the old world: normal monsters with their own drops, spoils and quests. For leveling 62–76, including after rebirth, go to Tower of Insolence (floors 6F, 8F, 9F) and Imperial Tomb: monsters there are 5× more, respawn 8 seconds, Enhancement not required. Areas with Halisha's Mark in Wall of Argos and Shrine of Loyalty remain with old monsters.
  • Arrival points via Alt+B and Portal Keepers are placed on flat passable ground away from aggressive mobs. Altars were moved to flat platforms without mob packs, reachable on foot, including Fafurion's Envoy Pingolpin, Archon Suscepter, Varka's Hero Shadith and Malex Herald of Dagon altars that previously could hang in the air.
  • In zones with stones and dolls (e.g. Silent Valley and Giant's Cave) monsters do not drop epic jewelry, while Blessed Scroll: Enchant Epic Jewelry still gives the altar of those zones; its name is "Stones, dolls, epic-jewelry enchant". In Alt+B, Teleport, Rune Township nobles have a free teleport "[Center] Pagan Temple" directly to the room with mobs inside the temple.

Monsters and bosses

  • A boss summoned at an altar appears near the altar, at 60–150 from it, not inside it. An altar labeled 83 Lv. always summons an 83 Lv. boss and guards, even when 86 Lv. is open; the summon message names the boss power and difficulty.
  • Altar reward, field RB difficulty reward and quest boss reward are given to those who hit or healed in the fight and were near the boss when it was defeated. Players dead near the boss, autofarm and offline farm receive rewards as usual. Last week's altars may be summoned by any of your characters. Wiki contains an article about altars.
  • Monsters can no longer be gathered and pulled far away: if a monster is taken more than 1,500 from its spawn point (previously 6,500, in dungeons 2,500), it drops combat and teleports back. Raid bosses and their minions have a limit of 2,500.
  • Monsters no longer receive reduced damage from a certain weapon type: the penalty to bow, sword, blunt, polearm and dual-sword damage for some races (Dragons, Demons, Animals and others) and bow/dagger resistance on some hunting-zone monsters was removed. Monster skill icons in the target window show only what they actually have.
  • Elite monsters in farm zones are now distinguished by their glow instead of a red ring under their feet; champions are no longer easily confused.
  • Farm-zone monsters at 88 Lv. and altar boss guards 88 Lv. hit almost half as hard. Their HP, as well as experience and loot, are unchanged.

Quests and activities

  • "Hunt" quests at levels 20–76 in the "What to do next" window give Magic Tablet (5 on hunts 20–48, 8 on 49–57, 10 on 58–69, 15 on 70–76, total 333) and Personal Stone of Reborn (1, 2 and 5 for the first, second and third quest of each hunt, total 112). A personal stone cannot be traded, dropped, sold or put in warehouse; rebirth consumes personal stones first.

Events

  • New "Server Events" window: button on the side panel or command .events. It shows up to 8 upcoming events with MSK time and countdown: epics, Epic Duel, Flag Event, altars, sieges and others, each with its icon and short description. Raid bosses and altars are named with level and location (e.g. "RB: Kuroboros' Priest, 23 Lv."). From an event card you can teleport to the epic or flag and sign up for Epic Duel.
  • Teleport to a flag (Alt+B and Events window) is free. The announcement about taking a Flag names the location, for example "HeartBr0ken took the Flag with the last hit: Dragon Valley!". The event timer window is always below the minimap, with the same width; if the minimap is closed it stays in the top-right corner.

PvP and clans

  • In 1v1 Epic Duel a clanmate and alliance mate are normal opponents: attack by normal click without Ctrl, area skills hit them. Outside the arena clanmates are protected as before.

Economy

  • Adena in farm zones increased: in 83 Lv. zones (Dynasty) ~2×, 86 Lv. (Moirai) ~1.76×, 88 Lv. (Vesper) +4%, 90 Lv. (Legendary) unchanged. For example, the most common mob at the 83 Lv. zone entrance gives 667 adena instead of 327 (at x1). Each gear material drops less often, but you still gather all materials over the same hunting time.
  • Adena prices rose with income: gear upgrading and rebirth costs at 83 Lv. ~1.5×, at 86 Lv. ~1.4×, at 88 Lv. +2–3%, at 90 Lv. unchanged. Random Craft collection at 83 Lv. costs 25% more, at 86 Lv. 7% more; map lock price unchanged.
  • The daily adena cap per computer is removed: adena from mobs and bosses is not reduced based on how much you've already received. There is no weekly limit for exchanging seals for Ancient Adena at Mammon either; Seven Signs priests accept seals without limit. Rare drops and Enhancement trophies from mobs drop by chance without a daily limit; the replenish wait and buying extra days were removed.
  • Changing name and title color to blue, black and dark costs 5 coupons (Color Name Change Coupon for the name, its pair for the title): exactly 5 are removed, and if you have fewer they are not changed and the coupons remain. Other colors still cost 1 coupon.
  • When the season plateaus, shops and exchangers will continue to sell the same as on 90 Lv.: talismans in Alt+B "Artifacts" and other goods do not disappear from the shelves.

Automation

  • Quests, clan points and battle rewards are counted the same for manual play, autofarm and offline farm; keyboard or mouse input is not required. When switching to offline farm the party remains. Reward limits unchanged.
  • No more than 5 characters from one computer can be in the game online and in offline farm combined. A sixth cannot log in until one of the five logs out; already logged-in characters are not kicked. You can always log in a character that is standing in offline farm. Starting farm from the hub app follows the same rule.
  • Auto-hunt, in-game and offline, reapplies your own enchanted buff if a weaker instance of the same buff is on you (for example, +0 from another player after death). Previously it considered the buff already applied and did not refresh it. Auto-farm automatically opens Event Rune Box when Event Rune is missing in the bag, like Remastered Rune Box and Return Rune Box. In the auto-farm window enchanted skills show name, level, enchant name and icon.
  • A new condition "Mobs nearby less than" for Provoke in auto-farm settings: choose a number from 2 to 8, and when fewer mobs are around Provoke will pull new ones. Setting available with VIP auto-farm; other skills and saved settings unchanged.

Client and interface

  • Season stages are called levels everywhere: instead of S1–S4 it shows 83 Lv., 86 Lv., 88 Lv. and 90 Lv. (in Alt+B, altars, passes and Labyrinth of the Abyss instances, in the Wiki). Location names in Russian texts, hints and Alt+B are English as in the client (Dragon Valley, Giran); instance names unchanged.
  • Teleport to mobs from "What to do next", craft navigator and "Where to get" hints is available after 5 seconds again, not 30; button labels in the window no longer disappear, zones show their level. Teleport to raid bosses and open altars (Alt+B, Teleport and .epic) does not wait 30 seconds.
  • "Where to get" in the craft navigator is clearer: the zone shows its level ("zone 83 Lv.") instead of "old zone"; if an item drops only from elite mobs it is labeled "from Elite mobs" in color; there's no "suits you" mark. For Upgrade Recipe all locations are shown: elite mobs in far parts of zones, weapon and armor altar bosses, field RBs (at difficulty equal to the open grade), and "Teleport" leads to where mobs and elites stand. Same for talismans, belts and other altar items.
  • "Where to get" shows quests that give recipes and crafting parts with quest name and NPC (Recipe: Barakiel's Axe (60%) leads to quest A Powerful Primeval Creature at Dinn). For recipes from Looted Goods the box name and chance are visible; exchange for Ketra-Varka Token leads to Masterwork in Giran. Item tooltip in "Where to get" and "Needed for" shows all sources instead of "and 2 more". On the "Now" tab in Alt+B, Quests / Where to go each zone shows which rare item drops there.
  • Tooltips show the correct upgrade location: NPC in Giran. In the craft navigator search a weapon shows its full name with special property, e.g. Angel Slayer (Critical Damage), and can be searched by it.
  • In the drop list window normal and seasonal drop are in one tab "Common Drop" (season icon on rows remains), and group shows the final chance: group 50%, item inside it 100% → item shown as 50%. Scrollbar in drop windows and craft navigator does not disappear; the list starts at the top and can be scrolled to the last row.
  • Items from the "Keep in inventory" list in the warehouse window remain in inventory when picking up loot (drop, spoil, autospOil, auto-hunt and offline farm). Soul Ore, Spirit Ore, Remastered Rune Box, Event Rune Box and Return Rune Box are in the "Consumables" category of autosorting. The inventory panel in the warehouse window scrolls to the end; the last row can be selected and dragged.
  • In .whoami and in Alt+B cabinet stats critical chance (one for attacks, skills and magic) is shown in percent, crit damage as a multiplier, with the maximum for your season level next to it; lethal chance shown as a multiplier; shield block chance in percent. The percent text on the HP bar in the target window was removed. The additional macro panel enables itself on login if checked in interface settings.
  • Tooltips for cubes, siege summons, spoil, symbols and many other skills now explain their effects; English descriptions for Expertise, Crystallize, Skill Mastery and Fishing Expertise are filled; resurrection is indicated at the first skill level. Server auto-announcements were cleaned of outdated lines about epic bosses and a disabled Survival Event; the warning about losing adena on death with karma and 10+ PK clarified.
  • In warehouse settings a line "Trash on pickup" was added. Recipes, materials and items below the selected grade ("Warehouse only from grade": All, C, B, A, S, S80 or S84, default S) no longer move to the warehouse automatically. For them you can choose "To inventory", "Sell" immediately at vendor price or "Discard". There's also a "Discard on pickup" list for 40 items: such an item disappears on pickup; this works in auto-hunt and offline farm too. Inventory, warehouse, trade, mail and rewards are not affected.
  • In combat messages ("... deals you N damage", "you evaded the attack ...") instead of "None" the monster name of farm-zone mobs and instance bosses is now shown.
Update 28.10.2026 · L2R-Multi Forum