All changes
InstalledEternal x3

Update 30.10.2026

Machine-translated

Update 30.10.2026

Getting started

  • After the starter kit quests and the third class, the "What to Improve" window leads to the Entrance of the farm-zone first hunt and to Dynasty materials.

Character progression

  • The Rune of Rebirth no longer returns a character to a level from which the next rebirth is already possible: after rebirth the level will be no higher than required for the next rebirth minus 5, and those levels must be earned. Example: the next rebirth requires Lv. 76, a rune at 83 will reset to Lv. 71. The cap grows with the number of rebirths. Purchased runes remain in your inventory and work at full power when the cap grows. You cannot upgrade a rune with COL above the cap; the cap is visible in Alt+B, Rebirths, the "Runes" tab.
  • Auto-learning of profession skills up to 74.
  • Inferno, Blizzard and Demon Wind now unlock at Lv. 83 instead of 88. Learning cost unchanged.
  • Other-class skills with learn level up to 75 now cost only SP and Adena, no Magic Tablet. Third-class skills still require Magic Tablet as before.
  • Skill enchant success chances are now 60%, 45%, 30%, 20% and 10% for +1..+5 (and likewise for +6..+10 and beyond). The cost per attempt is unchanged; on failure the enchant level does not drop.
  • Enchanting Inferno, Blizzard, Demon Wind, Song of Silence, Magnus' Chant, Victory of Pa'agrio, Pa'agrio's Fist, Miracle and Mass Recharge used to cost up to 2.1 billion SP per try. Now a try costs the same SP as Prominence: about 3.2–3.7 million SP for +1..+5. Adena and Magic Tablet unchanged.
  • The Skills window (Alt+K) and the trainer now require the book for skills that learn by book: Hercules, Fortress, Vitality and Mercury use Remastered Book (1, 2 and 3 books for levels 1–3), Inferno, Blizzard and Demon Wind use their Spellbook. Previously the window taught them without a book. The chat will list which books will be consumed before learning. A book spent to learn a skill is not returned when the skill is reset.
  • Some of the power of early skills was moved into their enchant. Offensive skills and heals up to Lv. 74 that have power enchants (magic too) hit and heal about 10% weaker without enchants; +1 returns 40% of the difference, +2 80%, and at +3 the skill is the same as before.
  • Blessing of Seraphim, Gift of Seraphim, Blessing of Queen and Gift of Queen no longer replace each other: all four buffs act simultaneously. Blessing and Gift of Seraphim now do not disappear under Skill Refresh, Spell Refresh and Refresh.
  • Old collection rewards were adjusted: for any collection level you now get at least +2,700 Phys. and Mag. Atk., +36 Phys. Def., +37 Mag. Def., +215 HP or +65 CP depending on which stat the level gives. Previously old-grade collection levels (Dynasty, Moirai, Doll Lv.1-3 and others) gave from 200 to 2,700 attack, which wasn’t noticeable when attack values are in millions. Levels you’ve already completed will receive the new numbers automatically; you don’t need to submit them again. Rewards above the minimum, Attack Speed, Magic/Attack Speed and crit did not change.

Talismans

  • Talisman and Frintezza's Necklace tooltips are clearer: Phys. Atk. and Mag. Atk. (and physical/magical skill recharge) are now separate lines; skills Rage of Baium, Fury of Baium and Will of the Ruler show the final bonus for the effect duration ("Phys. Atk. +20% instead of +15%"), and the skill tooltip itself states how much the talisman bonus increases ("Talisman bonus to Phys. Atk. an additional +5%").

Item enhancement

  • Item prices in Artifacts and Appearance no longer scale with season level: an item costs as it did at the level it first appeared. Regular talismans, Venir's Talisman Lv1 and epic jewelry Lv1 cost as on Lv. 83; transition to Blessed costs as on Lv. 86; to Ancient as on Lv. 88. Same for transitions of pendant, belt, cloak, robe and diadem.
  • If a scroll is incompatible due to enchant level, the game now explains why: from which level the scroll enchants or up to which level the item itself can be enchanted (for example, epic jewelry Lv.1-4 only up to +1...+4).
  • Stable Scroll: Enchant Epic Jewelry now enchants epic jewelry from any enchant level, starting at +0, not only from +5 to +6. The cap remains the same: not above the item cap (Lv.1 to +1 ... Lv.5 to +6). Chance, preservation on failure, price and scroll acquisition unchanged.
  • Masterwork (Giran) and Alt+B, "Upgrades": exchanging Dynasty, Moirai, Vesper and Legendary armor and weapons for another type of the same grade and level became much cheaper. Now it costs the same Adena as one upgrade of that level, and Lv1 costs the same as entering the grade. Example: a Dynasty armor set Lv1 changes for 238,055,000 Adena instead of 1,683,494,000; Dynasty weapon Lv1 for 142,833,000 instead of 3,366,987,000.

World and locations

  • Alt+B, Teleport, "Farm-zones": zones got a "Middle" button next to "Depth". Now you can teleport straight to the middle of the zone, for example to mobs that drop Boss Doll Box in Silent Valley, Immortal Plateau, Hills of Gold and Seed of Annihilation. "Entrance" and "Depth" buttons work as before.
  • Stone of Reborn and Magic Tablet from farm-zone monsters drop less often: in 86 Lv. zones by 22%, 88 Lv. by 15%, 90 Lv. by 40%. Unchanged in 83 Lv. zones.
  • In the Entrance of 83 Lv. farm-zones monsters are weaker: HP and attack x0.75, reward unchanged. Starting the season became easier.

Monsters and bosses

  • The altar boss at Lv. 88 hits noticeably weaker, and hit strength now depends on altar level: at level 1 it hits three times weaker than before, at level 2 2.5 times weaker, at level 3 twice weaker. Boss HP unchanged.
  • The altar boss at Lv. 90 hits noticeably weaker, and hit strength now depends on altar level: at level 1 about three times weaker than before, at level 2 35% of previous power, at level 3 40%, at level 4 twice weaker. Boss HP unchanged.
  • Trophies of empowered mobs (Essence, templates for the next tier, Hellbound Energy, grade enchant scrolls, Fragment: Doll, old-world Blessed scrolls, Talisman of Authority) now drop only in spoil: apply Spoil or Spoil Festival and collect them with Sweeper; with auto-spoil everything is handled automatically. Auto-farm and offline-farm will spoil and sweep themselves if the skills are learned. Spoil Festival applies spoil to no more than 7 mobs; Spoil and Spoil Festival have a cast time of 1.25 s.
  • Daily PvE bosses were reworked to their own levels: Easy for Lv. 83, Normal for Lv. 86, Hard for Lv. 88, Extreme for Lv. 90. Bosses no longer hold massive defenses: they can be killed within the allotted 20 minutes, at the start of their level in a few minutes, at the end of the season in 1–2 minutes. At Lv. 86, 88 and 90 they hit weaker than the altar boss of the same level (Normal is twice weaker), at Lv. 83 they hit about the same as the altar boss. The menu recommends 10, 80, 140 and 210 rebirths. Stone of Reborn per boss: 100, 300, 500 and 700 by difficulty, other rewards unchanged.
  • The Empowered mob reward now drops for players of any level: extra drop and spoil, and trophies drop even if you are much higher than the mob. Previously no reward was given if you or someone in your party was more than 9 levels above the mob. Now old-world Blessed scrolls and materials can be obtained on Empowerment and in 85–90 Lv. zones.
  • Farm-zone monsters at Lv. 90 and the altar boss guards at Lv. 90 hit weaker: hit power 60% of previous. HP, drop and rewards unchanged.
  • Epic reward now from Lv. 76, not Lv. 85. A character ineligible for the reward (level below 76, reward for that epic already claimed today, another character of the account or a computer is already in combat) no longer deals damage to the epic and the Seal crystals: earlier such hits could kill the epic and nobody would get the reward. Reason for denial is shown in chat while the character is hitting the epic.
  • An empowered old-world mob can no longer be killed with one hit: at +2 you need at least 2 hits, at +3 at least 3, at +4 at least 4. Weak hits behave as before. This does not apply to season mobs and raid bosses.

Quests and activities

  • Labyrinth Pass for rebirths: each character receives 1 Labyrinth Pass of their grade for every 5th rebirth, up to 14 per week per character. Extra passes do not disappear: they wait and are issued after the weekly reset on Friday 18:30 MSK. A pass cannot be transferred. Passes are given only for new rebirths. How many were received this week and how many are waiting is visible on the Abyss Labyrinth card at NPC Regular Instance and in messages after rebirth.
  • Elite instances (Istina, Balrogs, Half, Tauti, Lindvior, Wisdom) now require 250 rebirths and open at Lv. 90 (Lindvior previously opened at Lv. 86, now all open together). The elite bosses card at NPC Regular Instance shows the new condition.
  • Season quest rewards are now claimed with the "Receive" button in the quest window instead of arriving automatically.

Events

  • Epic Duel: boss HP after the duel (Baium, Antharas, Valakas, Frintezza) is now 3 times lower, the duel winner can finish off the boss within the allotted time.

PvP and clans

  • After an Epic Duel the PvP flag no longer remains until relog: it is removed when returning to Giran. Previously it prevented using teleports in Alt+B with the message "You cannot use My Teleports during a battle."

Economy

  • Stone of Reborn can no longer be sold to a merchant. Stones in inventory remain with you: they can still be transferred to other players and spent on rebirths.
  • Upgrade Recipe from elites in the far part of farm-zone weapons and armor drops less often: 1.15% at Lv. 83, 2.3% at Lv. 86 and 88, 2.2% at Lv. 90 (was 37.6%); a full armor and weapon set is assembled in about one and a half days of farming its zone. Magic Tablet from altar boss: 90 / 265 / 520 / 1,120 by difficulty (was 600 / 800 / 1,000 / 1,400). New source of Blessed for gear: talisman and accessory elites of your grade on Empowerment give in spoil Blessed Scroll: Enchant Talisman and Blessed Scroll: Enchant Accessory (4% / 12% / 16% / 19% at Lv. 83 / 86 / 88 / 90).
  • Rebirth costs more Stones of Reborn: 100 for the first and +10 more for each next up to the 29th (380), then faster: 70th around 1,130, 140th around 2,290, 210th around 3,410, from 280th 4,500. Adena cost for rebirth unchanged.
  • Chances adjusted based on auto-farm measurement in own zone. Upgrade Recipe from elites in the far part of farm-zone weapons and armor: from 1.45% to 3.1% depending on zone, about 30 recipes in ~22 hours. Blessed Scroll: Enchant Talisman and Blessed Scroll: Enchant Accessory in the spoil of your zone elite: from 2.3% to 20% by zone, about 2 scrolls per hour. Trophy chance in spoil grows with Empowerment more strongly: at +2 it is multiplied by 1.55, at +3 by 2.35, at +4 by 3.3. Talisman and accessory scrolls of your zone and templates follow their own chances.
  • New L-Coin expenditures in Giran. NPC Craft Points: button "Craft Points for L-Coin", 100 L-Coin per 1 Craft Point. NPC Allan: button "Consumables for L-Coin": Scroll: Boost Attack, Scroll: Boost Defense and Berserker's Scroll for 60 L-Coin at Lv. 83, 150 at Lv. 86, 200 at Lv. 88 and 90; Appearance Stones: Costume, Cloak and Circlet for 3,000 L-Coin each.
  • Mobs Lv. 76–78 in old lands on Empowerment no longer drop Essence, regular grade enchant scrolls and Fragment: Doll. Those items drop in farm-zones, from bosses and in instances. Old-world Blessed scrolls, including Blessed S, drop as before.
  • Craft Point and Appearance Stones (Costume Stone, Cloak Stone, Circlet Stone) can no longer be traded, sold or discarded.
  • "Sealed" was added to the names of Craft Point and Appearance Stones (Costume, Cloak, Circlet), like other non-transferable items.
  • L-Coin prices in upgrades have increased several times.
  • Weekly per-character limits for Fragment, Essence and Upgrade Recipe: for example, 39,000 Fragment: Dynasty Armor and 45 Upgrade Recipe per week. Everything counts: drop, spoil, party share, altars, field raid bosses, Labyrinth, Kamaloka, Lindvior. When the limit is reached the item will not drop until reset. Reset on Friday after restart. In the "Drop List" window such items have a "Week" column: how much you already got and what the limit is; when the limit is reached the row is greyed out. All limits: Wiki, Farm-zones.

Automation

  • Provoke in auto-farm settings got another condition: "Mobs up close less". Choose a number from 2 to 8: Provoke will trigger when the number of mobs very close to you (about 150 units) is less than chosen. The "Mobs nearby less" condition still counts over the entire skill radius and remains as before. Setting available with VIP auto-farm.
  • Auto-farm now uses Rush and Warp movement skills. Rush activates when the mob is farther than 300 and within skill range; Warp when the mob is farther than 400. Rushes are not used when right on top of the mob, during cast, during events and in Olympiad. You can select them in the list of attacking skills for auto-farm.

Client and interface

  • Server item tooltips: for talismans, Dragon Pendant, jewelry (Ring of Queen Ant and others), Dynasty, Moirai, Vesper and Legendary sets, event gear, Infinity weapons, Event Rune and Berserker's Scroll each bonus in "Modification Effect", "Description" and the set bonus is now on its own line; the tooltip no longer stretches across the whole screen. Numbers are the same.
  • The enhancement bar under the status window no longer disappears from an accidental right-click: hide it only with Ctrl + right click. If the bar already disappeared, restore it with the command .enhance ui.
  • Empowerment trophies are visible where they drop. In the "Drop List" they are now on the "Spoil" tab next to regular spoil; their rows have an Empowerment icon and tooltip "Empowerment Trophy: spoil only, chance grows with Empowerment". In the "Mob Empowerment" window the "Trophies" row shows how much the trophy chance grows with the selected Empowerment instead of a checkbox: +0% at +1, +55% at +2, +135% at +3, +230% at +4. In the crafting navigator the trophy tooltip also says it drops only in spoil.
  • In the equipment tooltip the item's bonuses (Phys. Crit, Crit Damage, PvP Damage, Damage to Mobs, PvP Defense, Max CP, Accuracy and others) are now highlighted orange so they are seen immediately. For items with a level (Dynasty, Moirai, Vesper, belts, dolls and others) bonuses are in the "Level Effect" section, and the lines "Level", "Next Lv." and "Where to Improve" are removed there: the crafting navigator shows where the item improves. Phys. Atk., Mag. Atk., Attack Speed and the item's Defense remain white, "Modification Effect" remains purple. Numbers unchanged.
  • "Drop List": the Lv icon tooltip now explains it. This is a multiplier of Fragment in the previous farm-zone; it grows with rebirths up to x6 and applies only to the main character on the HWID.
  • The "Drop List" no longer has the "Empowerment" tab; remaining tabs are "Normal drop", "Spoil" and "Special". The mob Empowerment level, its HP and the additional drop chance are now in the +N icon tooltip in the window header.
  • Location names in the crafting navigator ("Where to obtain") and other windows that take place names from the client table are now English: Timak Outpost, Crypts of Disgrace, Dragon Valley.
  • Location names in the client are now English: castles, fortresses and clan halls, place labels in windows and dialogs, quest objectives and descriptions, game hints. Examples: Gludio Castle, Timak Outpost, Crypts of Disgrace.
  • The "Drop List" has a new "Week" column: items with a weekly limit show how much you’ve already received this week and what the limit is. When the limit is reached the row is greyed out: the item will not drop until the reset on Friday after restart.
Update 30.10.2026 · L2R-Multi Forum